Packt
Procedural Maze Building - Unity 6 and Blender Compatible Specialization

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Packt

Procedural Maze Building - Unity 6 and Blender Compatible Specialization

Master Maze Building with Unity & Blender. Learn to generate mazes, place assets, and implement pathfinding in Unity and Blender.

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Get in-depth knowledge of a subject
Intermediate level

Recommended experience

4 weeks to complete
at 10 hours a week
Flexible schedule
Learn at your own pace
Get in-depth knowledge of a subject
Intermediate level

Recommended experience

4 weeks to complete
at 10 hours a week
Flexible schedule
Learn at your own pace

What you'll learn

  • Implement maze algorithms like Randomized Prim's and Wilson's for procedural content generation.

  • Create and optimize modular 3D assets in Blender for use in Unity.

  • Develop dynamic multi-level environments with pathfinding and lighting in Unity.

  • Programmatically place and manipulate assets within a game environment for realistic maze design.

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Taught in English
Recently updated!

January 2026

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Specialization - 3 course series

What you'll learn

  • How to generate procedural mazes using Unity and basic algorithms.

  • Techniques for implementing maze generation algorithms like Drunken Crawl and Randomized Prim's.

  • How to debug and optimize maze generation processes in real-time.

  • Exploring mazes through first-person characters for interactive environments.

Skills you'll gain

Category: Video Game Development
Category: Game Design
Category: Data Structures
Category: 3D Assets
Category: Algorithms
Category: Debugging
Category: Virtual Environment
Category: Programming Principles
Category: Unity Engine

What you'll learn

  • How to create and optimize modular maze pieces in Blender for Unity.

  • Techniques for programmatically placing and rotating assets in Unity.

  • How to manage textures, materials, and lighting for 3D assets.

  • Methods for building and testing a procedural maze using modular assets.

Skills you'll gain

Category: Game Design
Category: Scripting
Category: Computer Graphics
Category: Video Game Development
Category: Integration Testing
Category: 3D Assets
Category: Unity Engine
Category: Virtual Environment
Category: 3D Modeling

What you'll learn

  • How to build and organize modular dungeon assets in Unity.

  • Techniques for generating and connecting multi-storey dungeon environments.

  • How to implement A* pathfinding for dungeon navigation.

  • Methods for adding dynamic features like lighting, teleportation, and waypoints.

Skills you'll gain

Category: Computer Programming
Category: Virtual Environment
Category: Algorithms
Category: Unity Engine
Category: Scripting
Category: 3D Assets
Category: Debugging
Category: Video Game Development
Category: Computer Graphics
Category: Game Design

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Instructor

Packt - Course Instructors
Packt
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